Wednesday, December 16, 2020

VueJs Progressive Web Apps(PWA): How to Change the App Name, Icon, Color, Display for Mobile Devices.

In this tutorial, I will show you how to create and change the Manifest file. The manifest file will allow the way of displaying our application, especially on mobile devices i.e showing app name, app icon for different size mobile screen, the color of the app, etc.

Please visit our previous articles on PWA:

Create a Simple VueJs Progressive Web Apps (PWA) and Deploy to Firebase


Create a Manifest file.

The default manifest file will be created when you build your application with Vue CLI. Let's build our application.

yarn build
Now you can see the manifest.json file under the dist/ folder. This is the file that we are going to modified according to our requirements.



To change this file first copy the file inside the public/ folder. On each build, all the files under the public folder will be copied to the dist/ folder so we have our changes in production.


 The manifest.json file looks like below:
{
  "name": "vue-pwa",
  "short_name": "vue-pwa",
  "theme_color": "#4DBA87",
  "icons": [
    {
      "src": "./img/icons/android-chrome-192x192.png",
      "sizes": "192x192",
      "type": "image/png"
    },
    {
      "src": "./img/icons/android-chrome-512x512.png",
      "sizes": "512x512",
      "type": "image/png"
    },
    {
      "src": "./img/icons/android-chrome-maskable-192x192.png",
      "sizes": "192x192",
      "type": "image/png",
      "purpose": "maskable"
    },
    {
      "src": "./img/icons/android-chrome-maskable-512x512.png",
      "sizes": "512x512",
      "type": "image/png",
      "purpose": "maskable"
    }
  ],
  "start_url": ".",
  "display": "standalone",
  "background_color": "#000000"
}

We will discuss each property used here. If you have difficulties generating this file make sure to create one with this structure.

If you deploy with this default configuration and open it into your mobile then you can see the below display.

Note: we are using the default vue CLI application for testing.


name :

This will be the name displayed on the screen(splash screen) before the application load the CSS. Please change the name you want for your application. When you click the icon then you will see this name and icon as a first screen.

short_name:

This is similar to the name property but displayed under the launcher icon as shown above.

theme_color:

The default theme color of the application.

icons:

Different icons used for different screen mobile devices. For e.g the different launcher icon size for the different screen for the android device looks as below:


Make sure to put different size image icon for your app under public/img/icons folders or if you want to use in a different folder inside public/ then use the same path on manifest.json file.

By providing different size icons, the icon will be used according to the different screen size devices.

start_url:

This will be the URL for the entry point when you add the app to the home screen.

display:

"that determines the developers’ preferred display mode for the website. The display mode changes how much of browser UI is shown to the user and can range from the browser (when the full browser window is shown) to fullscreen (when the app is full-screened)."

background_color:

This defines the background color of the splash screen before the application CSS is loaded. When you click the app on your device, initially it will load the background color with icons before the app is loaded.

For other properties and more descriptions please visit Web App Manifest. 

Finally, make changes to the properties under manifest.json and build the application and deploy. You can see the desired changes in your mobile devices.



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Monday, December 14, 2020

How to Test Our VueJs Progressive Web Apps(PWA) Locally over HTTPs.

In this tutorial, I will show you how we can test our PWA application locally. The PWA needs an HTTPS connection to work properly. So, it's better to test the application over HTTPs locally.

Make sure you have a sample running PWA locally. I am using vuejs sample PWA application for testing purposes.

1. Build our application:


yarn build
This will create the dist folder which is deployment-ready.



2. Install an http-server package:

First, install http-server package globally, which helps to run the dist folder. For this, open a terminal or command prompt to run the following command.

For npm package manager:
npm install http-server -g

For yarn package manager:
yarn global add http-server

Make sure to refresh your terminal or command prompt after installing the package.

Now, run the application using this package.
http-server dist/
Where dist/ is the folder created while building the application. This will run the application. If you open the application, you will see that our application is not working properly as no service worker is registered.



3. Install and setup Ngrok to run the application.

Here, we are using the third-party service called Ngrok which is free for testing.

What it will do is it will simply tunnel our local server with a specific port over HTTPS which is what we want to test locally. 

Download it from Ngrok download.

Go to the downloaded folder and extract it. You can see the executable binary file. In order to run the file please follow as below.

For Windows:

Simply double click that .exe file. Which will open in the command prompt.

Now, you are ready to tunnel your local server. Use the following command to tunnel your server.
ngrok.exe http 8080
Make sure your application is running in port 8080 otherwise, use your own port instead.


You can see similar to the above. Now you can open the HTTPS tunneled URL.

If you are getting an Invalid Host header issue then you can simply run the below command instead which resolves the issue.
ngrok.exe http 8080 -host-header="localhost:8080"
For Linux: Go to the extracted Ngrok file directory and use the following command.
./ngrok http 8080




If you get the issue with an Invalid Host header then use the following command instead:
./ngrok http 8080 -host-header="localhost:8080"
Once, you open the URL, you can see the service worker for PWA will be working as below.





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Sunday, December 13, 2020

How to Deploy VueJs Application to Firebase for Different Environment

In this tutorial, we are going to deploy our Vue application to the firebase server for different environments.

Before putting any project into production it needs to develop, QA first.

So, for different cases, we may need different configurations and need to use different server resources.

According to this requirement, we need to set up different configuration files for different environments. So while deploying, it can take a specific config for the corresponding environment.

Generally, what we are going to do is:

  1. Create different projects for different env in firebase
  2. Set up firebase hosting in our application
  3. Configuring test config file for different environment
  4. Deploy the application for different environment

1. Create projects in firebase for different environment

Go to the "https://console.firebase.google.com/" and create a project.

Here we are creating two sample projects for develop and qa environment.

- Give the name of the project, we are giving "develop-vue-test" to develop and "qa-vue-test" to qa environment








Note: Create two different projects for two different environments.

2. Set up a firebase hosting in our application.

Here, we are considering you already have your vuejs application. Go to the project directory and initialize the firebase.

- Install Firebase CLI:

For npm package manager:
npm install -g firebase-tools
For yarn package manager:
yarn global add firebase-tools

- Initialize your project:

firebase login
This will redirect you to login with a Google account. Use the same account to login which is used to create for the different firebase projects previously.


Now, initialize the firebase project using the following command:

firebase init




The above process will create the following two different files in your project directory:

- .firebaserc:

{
  "projects": {
    "default": "develop-vue-test"
  }
}
As we use default firebase project as "develop-vue-test" while doing firebase init.

- firebase.json
{
  "hosting": {
    "public": "dist",
    "ignore": [
      "firebase.json",
      "**/.*",
      "**/node_modules/**"
    ],
    "rewrites": [
      {
        "source": "**",
        "destination": "/index.html"
      }
    ]
  }
}
This is the firebase config file where you can see the setup we did previously. For e.g "public": "dist" as we choose dist as public.

3. Configuring test config file for the different environment:

Now let's create some config files in the project directory for different env.

For production:

.env.production

For develop:

.env.develop
VUE_APP_ENDPOINT=https://develop.com
You can create whatever config key-value pair here with the respective environment. We are using VUE_APP_ENDPOINT test sample.

For qa:

.env.qa
VUE_APP_ENDPOINT=https://qa.com
You can access that config file property anywhere by using:
process.env.VUE_APP_ENDPOINT



Now let's add a qa-vue-test firebase project inside firebase.json
{
  "projects": {
    "default": "develop-vue-test",
    "qa": "qa-vue-test"
  }
}
Let's go to the package.json file and add and change the build script to use this config file.

"scripts": {
    "serve": "vue-cli-service serve",
    "build": "vue-cli-service build",
    "develop": "vue-cli-service build --mode develop",
    "qa": "vue-cli-service build --mode qa"
  },
Here, we added two more scripts for develop and qa environment.

"develop": "vue-cli-service build --mode develop",
"qa": "vue-cli-service build --mode qa"

4. Deploy the application:

For develop:
yarn develop
Which will build the application for develop env.
firebase deploy


as inside the firebase.json file, the default project is selected as develop-vue-test so it will simply deploy to develop.


For qa:
yarn qa
firebase deploy -P qa
Make sure the name "qa" needs to same as the name of the project defined in firebase.json. This will simply deploy the build folder to "qa-vue-test" firebase project.

Finally, we have successfully deployed our vuejs application to firebase for different environments.

If you want to track the hosting inside the firebase console then you can go to the Hosting tab in the console.




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Saturday, December 12, 2020

Create a Simple VueJs Progressive Web Apps (PWA) and Deploy to Firebase

In this tutorial, we are going to create a simple VueJs PWA application and also show you how to deploy it to firebase. As we know that PWA is being more famous these days due to its very fast performance and can be used for different platforms with a single code base as well as the offline functionality and caching support.

1. Install Vue CLI

If you haven't installed the Vue CLI, open the command prompt or terminal and run the following command to install it globally. 

- For npm package manager:

npm install -g @vue/cli
- For yarn package manager:

yarn global add @vue/cli



2. create a VueJs PWA project:

vue create vue-pwa
Now, select the manual option

Select Progressive Web App (PWA) Support option from the list. As you need to go to that option using the down arrow on the keyboard and hit the spacebar to select that option. Also select the other option if you are going to use them like Router, Vuex, etc.



Now, go to the project directory and run the application.
cd vue-pwa
yarn serve
Vue CLI created a sample demo application for us so, we are using the same for this tutorial. If you look into the Application tab by doing the inspect element of the above running project, there you can see the Service Workers. The main heart of the PWA is this service worker. As if we run the PWA application locally the service worker will not work, as it required an HTTPS secure connection.

 

The service worker is the script that will run in the background separately from the application which helps to install, activate, caching of our application. There are more thing about service worker, will discuss in the future article.

So how we can test the PWA application. As we can use some third-party services as well as we can simply deploy to firebase.

3. How to test our PWA application locally:

- Build the application in production mode:

yarn build
This will create the deployment-ready dist folder.

First, run this locally using http-server package. In order to do the show first install it globally.
npm install http-server -g
Now, run the dist folder:
http-server dist/
Which will run the application. Now what we need to do is tunnel our local server with HTTPS. Please follow this Tunnel local server to the public internet with HTTPS using Ngrok. This will tunnel our local server over HTTPS. Now open the tunneled URL. You can see the service worker as follows.



Also, you can see the + icon to install your PWA app in the browser.


If you run the same tunneled URL on the mobile then you will get the following screen to install your PWA application.

Add vue-pwa to Home screen if you click this, it will add the application to the home screen so that you can later open it by simply clicking it.

4. Deploy to firebase.

Now, let's deploy the build dist folder in the firebase server.

- Go to the firebase console "https://console.firebase.google.com/"

- Create a project by giving the project name.

- Installing firebase in our system.

 Open the command prompt or terminal and install firebase globally.
npm install -g firebase-tools
Initialize the project: Make sure to go to the project directory.
firebase login
This will ask for a google login. You can authenticate the google account where your firebase console project is created. If you want to logout use the following command.
firebase logout
Now, initialize the project:
firebase init
This will ask a couple of question make sure you insert the right as below:
We are simply using it for hosting our application so chose the same option.


Make sure the above setting. The public directory will be dist in our case, as we are deploying the dist folder.

This will create two files in our project:

- .firebaserc

where you can find the project's configuration. Make sure you have the same project name in the "default" section to that create on the firebase console. While deploying it, will use the same firebase console project created. In my case, it is "vue-pwa-7ed80". The config file looks like below.

{
  "projects": {
    "default": "vue-pwa-7ed80"
  }
}

- firebase.json

where all the hosting configuration is done. The config file looks like below.

{
  "hosting": {
    "public": "dist",
    "ignore": [
      "firebase.json",
      "**/.*",
      "**/node_modules/**"
    ],
    "rewrites": [
      {
        "source": "**",
        "destination": "/index.html"
      }
    ]
  }
}

Deploy our application.

First, build the application:
yarn build

Now, deploy the build dist folder

 
firebase deploy

This will deploy our application to the firebase server. You can see the deployment history and track from the console under the Hosting section inside the firebase console.

Firebase gives the live HTTPS URL which you can see in the firebase console. If you run that URL you will see the service worker will register and can be run the application as a PWA application.

Finally, we created a simple VueJs application with PWA support and successfully deployed it to the firebase.



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Friday, December 11, 2020

How to Implement Webcam in VueJs Application

In this tutorial, we are going to implement a webcam in the Vuejs application.


Generally, what it does is:

  1. Stream the video from the webcam
  2. Capture photo from the streaming video
  3. Preview the captured photo
  4. Convert it into the file to send to the server
The overall implementation looks as below:




1. Create a sample Vuejs application.

Open the terminal or command prompt and create the application.

vue create vue-camera
  

Select the default option or can select manually, where you can have a choice to set up.
cd vue-camera
yarn serve

2. Create a Vuejs webcam component



Now, let's create a component called Camera.vue.  
<div class="camera-box">
    <div style="display: flex; justify-content: center;">
        <img style="height: 25px;" v-if="isCameraOpen"
             src="https://img.icons8.com/material-outlined/50/000000/camera--v2.png"
             class="button-img camera-shoot" @click="capture"/>
        <div class="camera-button">
            <button type="button" class="button is-rounded cam-button"
                    style="margin-left: 40%; background-color: white; border: 0px;"
                    @click="toggleCamera"
            >
        <span v-if="!isCameraOpen"><img style="height: 25px;" class="button-img"
                                        src="https://img.icons8.com/material-outlined/50/000000/camera--v2.png"></span>
                <span v-else><img style="height: 25px;" class="button-img"
                                  src="https://img.icons8.com/material-outlined/50/000000/cancel.png"></span>
            </button>
        </div>
    </div>
    <div style="height: 200px">
        <div v-if="isCameraOpen" class="camera-canvas">
            <video ref="camera" :width="canvasWidth" :height="canvasHeight" autoplay></video>
            <canvas v-show="false" id="photoTaken" ref="canvas" :width="canvasWidth" :height="canvasHeight"></canvas>
        </div>
    </div>
</div>
Let's set the data used.
export default {
  name: "Camera",
  components: {
  },
  data() {
    return {
      isCameraOpen: false,
      canvasHeight:200,
      canvasWidth:190,
      items: [],
    }
  },
  }
<style scoped>
.camera-box {
  border: 1px dashed #d6d6d6;
  border-radius: 4px;
  padding: 2px;
  width: 80%;
  min-height: 300px;
}

</style>





The HTML file used will show the camera image button to capture the photo. Here, we are using canvas height and width for the photo size. You can always adjust the different size photo by adjusting canvas height and width.

Let's use the different functions used in HTML.
toggleCamera() {
      if (this.isCameraOpen) {
        this.isCameraOpen = false;
        this.stopCameraStream();
      } else {
        this.isCameraOpen = true;
        this.startCameraStream();
      }
    },
This function simply toggles the camera to capture the photo. And start streaming the video. Let's implement the function used inside this toggleCamer().
startCameraStream() {
      const constraints = (window.constraints = {
        audio: false,
        video: true
      });
      navigator.mediaDevices
          .getUserMedia(constraints)
          .then(stream => {
            this.$refs.camera.srcObject = stream;
          }).catch(error => {
        alert("Browser doesn't support or there is some errors." + error);
      });
    },
The above function will start the camera by using the navigator mediaDevices interface which will access to the connected media input device, in our case its camera. And asign the streaming to canvas dom element to show the video. Here we are setting the constraints as audio is false because we don't need the audio to capture the photo.
stopCameraStream() {
      let tracks = this.$refs.camera.srcObject.getTracks();
      tracks.forEach(track => {
        track.stop();
      });
    },
The above function will simply stop the camera by stopping the sequence of track in streaming.
capture() {
      const FLASH_TIMEOUT = 50;
      let self = this;
      setTimeout(() => {
        const context = self.$refs.canvas.getContext('2d');
        context.drawImage(self.$refs.camera, 0, 0, self.canvasWidth, self.canvasHeight);
        const dataUrl = self.$refs.canvas.toDataURL("image/jpeg")
            .replace("image/jpeg", "image/octet-stream");
        self.addToPhotoGallery(dataUrl);
        self.uploadPhoto(dataUrl);
        self.isCameraOpen = false;
        self.stopCameraStream();
      }, FLASH_TIMEOUT);
    },
When a user clicks the camera button, then it will take the video streaming dom context and captured the 2d photo with the given width and height. We are using the setTimeout because video streaming will take some time to stream.




Let's implement the self.addToPhotoGallery() used in the above function. This is to preview the captured photo. For this, we are using the "vue-picture-swipe" library. So first let's add this to our application.

For yarn package manager:

yarn add vue-picture-swipe

For npm package manager:

npm install --save vue-picture-swipe

Import the library in our application:

import VuePictureSwipe from 'vue-picture-swipe';
Register the component:

components: {
    VuePictureSwipe
  },
Use in the template:

<vue-picture-swipe :items="items"></vue-picture-swipe>

addToPhotoGallery(dataURI) {
      this.items.push(
          {
            src: dataURI,
            thumbnail: dataURI,
            w: this.canvasWidth,
            h: this.canvasHeight,
            alt: '' // optional alt attribute for thumbnail image
          }
      )
    },
This will preview the captured pictures.

Finally, using self.uploadPhoto() we can upload the captured picture to the server.

uploadPhoto(dataURL){
      let uniquePictureName = this.generateCapturePhotoName();
      let capturedPhotoFile = this.dataURLtoFile(dataURL, uniquePictureName+'.jpg')
      let formData = new FormData()
      formData.append('file', capturedPhotoFile)
      // Upload api
      // axios.post('http://your-url-upload', formData).then(response => {
      //   console.log(response)
      // })
    },
    generateCapturePhotoName(){
      return  Math.random().toString(36).substring(2, 15)
    },
    dataURLtoFile(dataURL, filename) {
      let arr = dataURL.split(','),
          mime = arr[0].match(/:(.*?);/)[1],
          bstr = atob(arr[1]),
          n = bstr.length,
          u8arr = new Uint8Array(n);

      while (n--) {
        u8arr[n] = bstr.charCodeAt(n);
      }
      return new File([u8arr], filename, {type: mime});
    },




generateCapturePhotoName() will generate the unique name for each captured picture, and to send to the server, first we are converting the dataUrl value to file using dataURLtoFile()

The overall implementation of the component Camera.vue looks like as below:

<template>
    <div class="camera-box">
        <div style="display: flex; justify-content: center;">
            <img style="height: 25px;" v-if="isCameraOpen"
                 src="https://img.icons8.com/material-outlined/50/000000/camera--v2.png"
                 class="button-img camera-shoot" @click="capture"/>
            <div class="camera-button">
                <button type="button" class="button is-rounded cam-button"
                        style="margin-left: 40%; background-color: white; border: 0px;"
                        @click="toggleCamera"
                >
        <span v-if="!isCameraOpen"><img style="height: 25px;" class="button-img"
                                        src="https://img.icons8.com/material-outlined/50/000000/camera--v2.png"></span>
                    <span v-else><img style="height: 25px;" class="button-img"
                                      src="https://img.icons8.com/material-outlined/50/000000/cancel.png"></span>
                </button>
            </div>
        </div>
        <div style="height: 200px">
            <div v-if="isCameraOpen" class="camera-canvas">
                <video ref="camera" :width="canvasWidth" :height="canvasHeight" autoplay></video>
                <canvas v-show="false" id="photoTaken" ref="canvas" :width="canvasWidth" :height="canvasHeight"></canvas>
            </div>
        </div>
        <vue-picture-swipe :items="items"></vue-picture-swipe>
    </div>
</template>

<script>
    import VuePictureSwipe from 'vue-picture-swipe';

    export default {
        name: "Camera",
        components: {
            VuePictureSwipe
        },
        data() {
            return {
                isCameraOpen: false,
                canvasHeight:200,
                canvasWidth:190,
                items: [],
            }
        },
        methods: {
            toggleCamera() {
                if (this.isCameraOpen) {
                    this.isCameraOpen = false;
                    this.stopCameraStream();
                } else {
                    this.isCameraOpen = true;
                    this.startCameraStream();
                }
            },
            startCameraStream() {
                const constraints = (window.constraints = {
                    audio: false,
                    video: true
                });
                navigator.mediaDevices
                    .getUserMedia(constraints)
                    .then(stream => {
                        this.$refs.camera.srcObject = stream;
                    }).catch(error => {
                    alert("Browser doesn't support or there is some errors." + error);
                });
            },

            stopCameraStream() {
                let tracks = this.$refs.camera.srcObject.getTracks();
                tracks.forEach(track => {
                    track.stop();
                });
            },

            capture() {
                const FLASH_TIMEOUT = 50;
                let self = this;
                setTimeout(() => {
                    const context = self.$refs.canvas.getContext('2d');
                    context.drawImage(self.$refs.camera, 0, 0, self.canvasWidth, self.canvasHeight);
                    const dataUrl = self.$refs.canvas.toDataURL("image/jpeg")
                        .replace("image/jpeg", "image/octet-stream");
                    self.addToPhotoGallery(dataUrl);
                    self.uploadPhoto(dataUrl);
                    self.isCameraOpen = false;
                    self.stopCameraStream();
                }, FLASH_TIMEOUT);
            },

            addToPhotoGallery(dataURI) {
                this.items.push(
                    {
                        src: dataURI,
                        thumbnail: dataURI,
                        w: this.canvasWidth,
                        h: this.canvasHeight,
                        alt: 'some numbers on a grey background' // optional alt attribute for thumbnail image
                    }
                )
            },
            uploadPhoto(dataURL){
                let uniquePictureName = this.generateCapturePhotoName();
                let capturedPhotoFile = this.dataURLtoFile(dataURL, uniquePictureName+'.jpg')
                let formData = new FormData()
                formData.append('file', capturedPhotoFile)
                // Upload image api
                // axios.post('http://your-url-upload', formData).then(response => {
                //   console.log(response)
                // })
            },

            generateCapturePhotoName(){
                return  Math.random().toString(36).substring(2, 15)
            },

            dataURLtoFile(dataURL, filename) {
                let arr = dataURL.split(','),
                    mime = arr[0].match(/:(.*?);/)[1],
                    bstr = atob(arr[1]),
                    n = bstr.length,
                    u8arr = new Uint8Array(n);

                while (n--) {
                    u8arr[n] = bstr.charCodeAt(n);
                }
                return new File([u8arr], filename, {type: mime});
            },
        }
    }
</script>

<style scoped>
    .camera-box {
        border: 1px dashed #d6d6d6;
        border-radius: 4px;
        padding: 2px;
        width: 80%;
        min-height: 300px;
    }

</style>



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Monday, December 7, 2020

How to Build the Vuejs Application as a Library and Web Component

In this tutorial, we are going to learn how to create a library and a web component of the Vuejs application, so that we can reuse them as a library in a different application and a custom HTML element in different webpages.

Using VueCli 3.x it's very easy to build our application. It gives some command to create them.

1. Create a sample Vuejs application:

Open the command prompt or terminal and use the following command:

vue create vue-build-target-app
  

You can either select the Default option so that you don't manually setup. This will default use the yarn package manager so, make sure to have package manager installed. Also, you can manually select features option.

Now, go to the project directory and run the application using the command:
cd vue-build-target-app
yarn serve
  
If you open the project, you can see the default component called HelloWorld.vue. We are using the same component to test.

2. Build as a Library:

Note: In lib mode, Vue is externalized. This means the bundle will not bundle Vue even if your code imports Vue

While building as a library even if we are importing the Vue in the component it will not use that in the bundle.

Building a single component as a library:

vue-cli-service build --target lib --name myLib [entry]
  
This is the command that we use where myLib is the name of the output bundle file and [entry] is the entity that we use.

For e.g:

vue-cli-service build --target lib --name HelloWorld src/components/HelloWorld.vue
  
This will build the single component HelloWorld.vue as the library. So, what you need to do is place the above command inside the package.json file under scripts.

"build-lib": "vue-cli-service build --target lib --name HelloWorld src/components/HelloWorld.vue",
  

Now, run the script from the command prompt:

yarn build-lib
  
This command will build the target files inside dis folder.


dist\HelloWorld.umd.js is the UMD bundle that can be served in the normal HTML file. As you can see the sample use case inside the dist folder contain the following demo.html file:

<meta charset="utf-8"></meta>
<title>HelloWorld demo</title>
<script src="https://unpkg.com/vue"></script>
<script src="./HelloWorld.umd.js"></script>

 <link href="./HelloWorld.css" rel="stylesheet"> </link>


<div id="app">
  <demo>  </demo>
</div>

<script>
new Vue({
  components: {
    demo: HelloWorld
  }
}).$mount('#app')
</script>
  
If you run this HTML file then you can see the desire output for that page.

dist\HelloWorld.umd.min.js   is the minified version of the UMD bundle 

dist\HelloWorld.common.js  is used in a module-based application

dist\HelloWorld.css is the CSS file that is associated with that component.

You can use those desired files on your web pages.

3. Build as a Web Component:

You can build a single entry as:

vue-cli-service build --target wc --name my-element [entry]
Here wc will build as a web component. For e.g:

vue-cli-service build --target wc -name HelloWorld src/components/HelloWorld.vue



Use this inside script and run the command:

"build-wc":vue-cli-service build --target wc -name HelloWorld src/components/HelloWorld.vue
Here you can give any name instead of  "build-wc" but you need to run the build command with this name

yarn build-wc
Which will create the following files under the dist folder:

dist\hello-world.js 
dist\hello-world.min.js

This is the web pack bundle that can be used in web pages. Sample example is created under the same folder i.e demo.html.

This doesn't require component registration, as the component is already registered while creating it. So it looks like a normal plain HTML element.

If you want to build the multiple components file then use the following command instead:

//package.json
    "build-wc": "vue-cli-service build --target wc --name demo src/components/*.vue",





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Saturday, December 5, 2020

How to Implement Multiple Image Upload Mechanism in Vue.js Application

In this tutorial, we are going to implement the multiple-image upload using Vue.js.

The overall multiple image upload mechanism looks like below:

1. Create a sample Vuejs application:

Open the command prompt or terminal and create a project.
vue create vue-multiple-image-upload
  
Select the default option or manually select feature of your own and hit enter.


This will create a Vuejs application, Now go to the project folder. 
cd vue-multiple-image-upload
  
Run the application.
yarn serve //for yarn package manager
    npm run serve //for npm package manager
  

2. Implement Multiple Image Upload Mechanism.


Here, we are using vue-upload-multiple-image component dependency. The advantage of using this dependency is
  • Can upload single and multiple images
  • Have drag and drop feature
  • Can preview the uploaded images
  • Can add, edit and delete the uploaded images
  • Can be marked as the default or primary image  
Now, add the dependency in our sample application created.

For yarn package manager:

  yarn add vue-upload-multiple-image
  
For npm package manager:

  npm install vue-upload-multiple-image
  
Open the project in your favorite editor. And open the App.vue file or any file where you want to import it.

  import VueUploadMultipleImage from 'vue-upload-multiple-image'
  
Register the component:

  components: {
    VueUploadMultipleImage,
  },
  
Use the component:

 <vue-upload-multiple-image 
    @upload-success="uploadImageSuccess"
    @edit-image="editImage"
    @mark-is-primary="markIsPrimary"
    @limit-exceeded="limitExceeded"
    @before-remove="beforeRemove"
    id-upload="myIdUpload"
    id-edit="myIdEdit"
    :max-image=20
    primary-text="Default"
    browse-text="Browse picture(s)"
    drag-text="Drag pictures"
    mark-is-primary-text="Set as default"
    popup-text="This image will be displayed as default"
    :multiple=true
    :show-edit=true
    :show-delete=true
    :show-add=true
 >
 </vue-upload-multiple-image>
  
Here, all the events and props are implemented.

@upload-success event will be trigger for each image upload.

@edit-image will be trigger when editing an image i.e trying to replace the particular image

@mark-is-primary will be trigger when if you want to mark any image as a default or primary image.

@limit-exceeded will be trigger when the image upload number exceeds that is defined in max-image         props

@before-remove will be trigger when we try to delete the image 

Now let's implement each event function to handle them. In order to do so, use the following functions inside Vuejs methods.



methods: {
    uploadImageSuccess(formData, index, fileList) {
      console.log('data', formData, index, fileList)
      // Upload image api
      // axios.post('http://your-url-upload', formData).then(response => {
      //   console.log(response)
      // })
    },
    beforeRemove(index, removeCallBack) {
      console.log('index', index)
      var r = confirm("remove image")
      if (r == true) {
        removeCallBack()
      }
    },
    editImage(formData, index, fileList) {
      console.log('edit data', formData, index, fileList)
    },
    markIsPrimary(index, fileList){
      console.log('markIsPrimary data', index, fileList)
    },
    limitExceeded(amount){
      console.log('limitExceeded data', amount)
    }
  },
  
Here, you can handle each event triggered. For e.g for uploadImageSuccess function, we can call the endpoint to upload the images.

Now, run the application and test it.




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Tuesday, December 1, 2020

Example to Test Whether String is Null or Empty in Java

This is the short tutorial to test whether the given string is null or empty.

Let's look at the following example:
public class StringUtil {
    public static void main(String[] args) {
        String nonEmptyString = "non empty string";
        String nullString = null;
        String emptyString = "";
        String emptyStringWithWhiteSpace = " ";
        boolean isNonEmpty = isNullOrEmpty(nonEmptyString);
        System.out.println(isNonEmpty); //false
        boolean isNullString = isNullOrEmpty(nullString);
        System.out.println(isNullString); //true
        boolean isEmptyString = isNullOrEmpty(emptyString);
        System.out.println(isEmptyString); //true
        boolean isEmptyStringWithWhiteSpace = isNullOrEmpty(emptyStringWithWhiteSpace);
        System.out.println(isEmptyStringWithWhiteSpace); //true
    }

    private static boolean isNullOrEmpty(String str) {
        if(str == null || str.trim().isEmpty())
            return true;
        return false;
    }

}
  
Here, we are using different types of string value to test whether it is null or empty. In order to test we are simply creating the isNullOrEmpty(String str) method, which will return true if the string is null or empty and false if it is not. If the first condition is satisfied it will not test the second one because we are using OR logic. So, even if the "str" is null it will not throw an error.


The reason behind using trim() is to remove any leading or trailing white space from the given string. So that isEmpty() method will not consider the empty string with white space as a non-empty string.
Basically, isEmpty() will test the length of the string to return the boolean value. So, if the given string contains white space, even if the string is empty it will return false.
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How to Create List of String to Comma Separated String.

This is a short tutorial to show how to convert the list of strings into the comma-separated string.

1. In Java 8 and later:

- Using String.join() method.
import java.util.Arrays;
import java.util.List;

public class JavaStringJoin {
    public static void main(String[] args) {
        List <String> stringList = Arrays.asList("apple","banana","grapes");
        String joinedString = String.join(",", stringList);
        System.out.println(joinedString);
    }
}
Output:
apple,banana,grapes
This will simply join each element of the list with the delimiter provided. Here, we are providing "," as a delimiter. If the element present in the list is null then it will join the "null" to the string. If the delimiter is null then, it will throw Null Pointer Exception.

- Using stream API:
import java.util.Arrays;
import java.util.List;
import java.util.stream.Collectors;

public class JavaStringJoin {
    public static void main(String[] args) {
        List <String> stringList = Arrays.asList("apple","banana","grapes");
        String joinedString = stringList.stream().collect(Collectors.joining(","));
        System.out.println(joinedString);
    }
}
  
- Using StringJoiner:
import java.util.Arrays;
import java.util.List;
import java.util.StringJoiner;

public class JavaStringJoin {
    public static void main(String[] args) {
        List <String> stringList = Arrays.asList("apple","banana","grapes");
        StringJoiner stringJoiner = new StringJoiner(",");
        for (String element : stringList){
            stringJoiner.add(element);
        }
        System.out.println(stringJoiner.toString());
    }
}
  
Actually, String.join() uses this StringJoiner mechanism.

The output will be the same as the previous example.

2. You can use StringBuilder to build the concatenated string:

import java.util.Arrays;
import java.util.List;

public class JavaStringJoin {
    public static void main(String[] args) {
        List <String> stringList = Arrays.asList("apple","banana","grapes");
        StringBuilder stringBuilder = new StringBuilder();
        int size = stringList.size();
        for (int i = 0; i < size; i++) {
            stringBuilder.append(stringList.get(i));
            if (i < size -1){
                stringBuilder.append(",");
            }
        }
        System.out.println(stringBuilder.toString());
    }
}

3. If you are using Apache's commons library, you can use StringUtils.join() method.

String joinedString = StringUtils.join(stringList, ",")
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Sunday, June 14, 2020

Appium how to do scrolling.

In this post, I will show you how to do scrolling in Appium. Appium provides the TouchAction API for gesture implementation.

1. Create an Appium driver:

First, let's create an Appium driver. The general configuration looks like as below:

import io.appium.java_client.android.AndroidDriver;
import org.junit.After;
import org.junit.Before;
import org.openqa.selenium.remote.DesiredCapabilities;
import org.openqa.selenium.support.ui.WebDriverWait;

import java.net.MalformedURLException;
import java.net.URL;

public class AppiumTest {

    private static AndroidDriver driver;
    private static WebDriverWait wait;

    @Before
    public static void setUp() throws MalformedURLException {
        DesiredCapabilities cap = new DesiredCapabilities();
        cap.setCapability("platformName", "Android");
        cap.setCapability("deviceName", "your device name");
        cap.setCapability("appPackage", "appPackage");
        cap.setCapability("appActivity", "appActivity");
        cap.setCapability("automationName", "UiAutomator1");
        cap.setCapability("autoGrantPermissions", true);
        cap.setCapability("autoAcceptAlerts", "true");
        driver = new AndroidDriver(new URL("http://127.0.0.1:4723/wd/hub"), cap);
        wait = new WebDriverWait(driver,60);
    }
    
    @After
    public static void tearDown(){
        driver.quit();
    }

}
This is a sample config to create an Appium driver which we will use later.





2. Scrolling:

//AppiumTest.java
private static void scroll(int scrollStart, int scrollEnd) {
        new TouchAction(driver)
                .press(point(0, scrollStart))
                .waitAction(WaitOptions.waitOptions(Duration.ofSeconds(10)))
                .moveTo(point(0, scrollEnd))
                .release().perform();
    }
Here, we are dealing with scrolling, so we are adjusting the value for the y-axis. The press() method allows you to press on the position x, y coordinates. You can use some offset value for x coordinate instead of 0 x-offset value. The waitAction() method will wait until the duration provided. The moveTo() method allows moving current touch action to a new position specified. The release() method removes the touch. Next, we will adjust the scrollStart and scrollEnd arguments to move down and up.

3. Scrolling Down:


//AppiumTest.java
public static void scrollDown() {
        MobileElement element = (MobileElement) driver.findElement(By.id("resourceId"));
        if (element == null){
            return;
        }
        int numberOfTimes = 10;
        Dimension dimension = driver.manage().window().getSize();
        int windowsHeight = dimension.getHeight();
        int scrollStart = (int) (windowsHeight * 0.5);
        int scrollEnd = (int) (windowsHeight * 0.3);
        int elementLocationOffset = windowsHeight-500;
        for (int i = 0; i < numberOfTimes; i++) {
            int elementLocationY = element.getLocation().y;
            if (elementLocationY < elementLocationOffset){
                i = numberOfTimes;
                System.out.println("Element available.");
            }else {
                scroll(scrollStart, scrollEnd);
                System.out.println("Element not available. Scrolling...");
            }
        }
    }

In the above scrolling down example, we are trying to scroll down until the element is visible on the screen. Here, we are getting the dimension of the screen window; as we are scrolling so, we use windows height to manipulate the position to scroll.




For e.g, if windows height is 1000 scrollStart will be 500 and scrollEnd will be 300 which means while calling scroll() method it will press to the position (x,y) (0, 500) and move to (x,y)(0, 300) which results in scrolling downward. We are looping so that it will scroll down until the element will arrive to the elementLocationOffset position where the element will be visible on the screen.

For testing element availability, if the above approach doesn't work you can try finding the element as below:

for (int i = 0; i < numberOfTimes; i++) {
            List elements = driver.findElements(By.id("resourceId"));
            if (elements.size() > 0){
                i = numberOfTimes;
                System.out.println("Element available.");
            }else {
                scroll(scrollStart, scrollEnd);
                System.out.println("Element not available. Scrolling...");
            }
        }

4. Scrolling Up:

If you want to scroll Up then you need to adjust the coordinates as below:

 int scrollStart = (int) (windowsHeight * 0.3);
 int scrollEnd = (int) (windowsHeight * 0.7);
 
For e.g: if the window's height is 1000 then scrollStart will be 300 and scrollEnd will be 700 which means while calling scroll() method it will press to the position (x,y) (0, 300) and move to (x,y)(0, 700) which results in scrolling upward. Adjust the value that suits you.

The overall Implementation looks like below:

package appium;

import io.appium.java_client.MobileElement;
import io.appium.java_client.TouchAction;
import io.appium.java_client.android.AndroidDriver;
import io.appium.java_client.touch.WaitOptions;
import org.junit.After;
import org.junit.Before;
import org.openqa.selenium.By;
import org.openqa.selenium.Dimension;
import org.openqa.selenium.remote.DesiredCapabilities;

import java.net.MalformedURLException;
import java.net.URL;
import java.time.Duration;

import static io.appium.java_client.touch.offset.PointOption.point;


public class AppiumTest {

    private static AndroidDriver driver;
    

    @Before
    public static void setUp() throws MalformedURLException {
        DesiredCapabilities cap = new DesiredCapabilities();
        cap.setCapability("platformName", "Android");
        cap.setCapability("deviceName", "your device");
        cap.setCapability("appPackage", "appPackage");
        cap.setCapability("appActivity", "appActivity");
        cap.setCapability("automationName", "UiAutomator1");
        cap.setCapability("autoGrantPermissions", true);
        cap.setCapability("autoAcceptAlerts", "true");
        driver = new AndroidDriver(new URL("http://127.0.0.1:4723/wd/hub"), cap);
    }


    public static void scrollDown() {
        MobileElement element = (MobileElement) driver.findElement(By.id("resourceId"));
        if (element == null){
            return;
        }
        int numberOfTimes = 10;
        Dimension dimension = driver.manage().window().getSize();
        int windowsHeight = dimension.getHeight();
        int scrollStart = (int) (windowsHeight * 0.5);
        int scrollEnd = (int) (windowsHeight * 0.3);
        int elementLocationOffset = windowsHeight-500;
        for (int i = 0; i < numberOfTimes; i++) {
            int elementLocationY = element.getLocation().y;
            if (elementLocationY < elementLocationOffset){
                i = numberOfTimes;
                System.out.println("Element available.");
            }else {
                scroll(scrollStart, scrollEnd);
                System.out.println("Element not available. Scrolling...");
            }
        }
    }

    private static void scroll(int scrollStart, int scrollEnd) {
        new TouchAction(driver)
                .press(point(0, scrollStart))
                .waitAction(WaitOptions.waitOptions(Duration.ofSeconds(1)))
                .moveTo(point(0, scrollEnd))
                .release().perform();
    }

    @After
    public static void tearDown(){
        driver.quit();
    }

}




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